Archives for the month of: July, 2011

Thought I’d do a two for Tuesday since I can’t remember the last time I updated my blog.

Another in the series I did for “The Rise of Cobra” figure line.  The process was the same as the Star and Sand Vipers, so I’ll keep it short.  Again painted in 2009 for Hasbro Toys.  As with most of my work after ’08, Corel Painter was the software used.  The images below are what the client provided as reference.  The direction was “Make it look cool.”

Hasbro GI Joe “Rise of Cobra” Outback prototype figure.

I posed, took digital shots, and created this sketch as my base to paint.

Outback Line Drawing.

Once I got approval on the drawing, I blocked in the paints, then started working details.  I spent a lot of time online finding military surplus photo reference.  It really came in handy when painting things like the flak jacket, and various other pieces of army gear.  Now that I’ve completed twenty pieces of figure art for GI Joe, I have a pretty large library of images!  Feel free to comment.  Peace.

Working Outback Paint.

Outback was really fun to paint since I’ve never painted a Redhead before.  I enjoyed adding things like freckles and moles to this piece.

Any job that allows me to exercise my OCD for painting details makes me happy.  Is that strange?  Anyway, a few more details like the Joe tat on his arm, rim lighting and plasma background and I called it a day.

Final Outback(Click for Larger Version).

Finished Outback Art. G.I. JOE®

©2011 Hasbro, Inc. Used with Permission

This piece was done for the re-release of the Cobra Sand Viper action figure a couple of years ago.  Like the Star Viper I will show my creative process.  Below are the prototype toy turn arounds that the AD at Hasbro sent.  Like all the the character art I created for them, the pose was completely up to me.

Hasbro Cobra Sand Viper Figure.

Once I got these great picts I posed and shot a ref pict of myself.  I tend to do this a lot for my work since it takes very little time and is cheaper than paying a model.  Since I wanted to make these images feel as real as i could, I didn’t want to guess at how the lighting falls across the figure.

Pose for Art.

Because I felt the pose was so close to what I wanted the end piece to look like, I didn’t spend a ton of time on the sketch.

Very Rough Sketch to Paint over.

Like all my digital paintings I put this line drawing on it’s own layer, set the opacity to around 20 and began roughing in my colors.  Below is the progress around 60% of completion.  As you can see, I spent most of my time on the helmet.  Because the entire headpiece is black, I used different textures/materials to make it pop.  Not quite as tough to figure out as the Star Viper, but still challenging.

Working Painting

Finally, I did the hands, rim lighting, background, gun and effects.  Here is the approved piece that was used on the box art for the figure.  Hope you like!  I will be posting many more of these soon!  The piece was done using Corel Painter 11 and my Intuos 4 tablet, with a little post in Photoshop CS4.

Click for Larger Image.

Finished Sand Viper Art. G.I. JOE®

©2011 Hasbro, Inc. Used with Permission