I know I promised a weekly update for the GI Joe fans, but that hasn’t happened. I’m in the throws of a massive project that will carry me over until late next year. That is the good news, the bad news is, it will be quite a while until I can talk about it. You know the drill… “Here is an awesome project you will really want to talk about, now don’t.”
All good though, it’s totally worth the wait. Not to be too cryptic, but the job involves Superheroes…”Nuff said!””
This week I have decided to show my painting for the “Pursuit of Cobra” Whiteout. Of all the figures I’ve painted in this line, he is one of the more straight forward. Basically a guy in winter gear. That fact actually made him more difficult to pull off. With no jetpacks, armor, or doomsday devices strapped to his back, he kind of just looks like a regular dude. The way I tried to get around this was to give him a dynamic pose. I knew what I wanted and asked my wife to model for the reference photos this time.
Next I took a few additional shots to establish the expression and tone I needed for this illustration. Also I dug into my photo library to get Picts of gear; belts, pockets, boots, etc. I usually spend between one to three hours looking for the perfect reference. More often than not, I have to force myself to stop searching and move on.
Now that I had everything I needed it was sketch time. Same process as always, a quick rough which is refined to get a tight drawing. I can spend a few hours to few days on a clean line drawing. I know it’s more time than I should spend on something that will be completely covered in the end, but it usually saves me time when I paint. Think of it as a “Measure twice, cut once” type of approach. Again Hasbro sent me very good photo turn arounds of the figure as you can see below.
Hasbro White Out figure Ref photo.
Now on the the paint! As usual, I start by blocking in my tones. One thing to note is that I was very unsure about how to handle the face early in my painting. My early attempts at the expression just didn’t work. I decided after a few attempts to just paint the goggles over his eyes and save myself a ton of time and trouble.
once I moved past the face, I spent most of my time rendering the gear. Since he was originally supposed to be released with the “Rise of Cobra” line, the background began as the standard green plasma. Later Hasbro made the decision to move him to the “Pursuit of Cobra” grouping so I changed it to blue. Also, I repainted the black gear to a lighter gray as not to stick out like a sore thumb in the snow. I used Corel Painter for this, and decided to use the FX fur brush for the hood as a starting point. I then did a quick paint over to make it less “filtery” and boom, quick Fur!
Because this guy was packaged with a vehicle the art was cropped down pretty drastically. Below is what remained on the retail box.
That’s it for this week, again sorry for missing the past couple of weeks. More to come. Please feel free to comment, subscribe and join me on Twitter for more updates!
Last year I was asked by Warner Bros to illustrate 30 individual pieces of art for their new Green Lantern Animated television show. It was a huge project that took me about six months to complete. Now that the Cartoon Network series has aired it’s first episode I can show my work!
So first let me explain, I did NOT do any animation. I did paint all the art assets that are used to promote the show and in print. This was an incredibly cool project for a comic fan/nerd such as myself!
The style looks nothing like my usual work, but that is the point. The show is a CG animated show in the vein of Star Wars The Clone Wars. That being said, I needed to match the look of the 3D character reference provided by Warner Bros/DC Comics. Warner provided me a style sheet with 3D turnarounds of all the Lantern characters. Next they had their artists create the poses for each figure I needed to render. Legendary comic artist, Bruce Timm oversaw the pencils I was given, so I knew they would be awesome. My job was to paint each piece to look as close as possible to the 3D source material of the show.
So why not just use the original 3D models from the show, you might ask? Long story short, it pays to build a good working relationship with your clients. I’ve worked on a number of projects with Warner Bros over the years, and I generally don’t question a good thing. Below are a small sample of the illustrations. I have many more characters to show. Maybe I’ll post more in the future if enough people are interested.
Let me know if you like it and want to see more! I just watched the 2 hour premier of the show and am even more excited I was able to be a part of it. Please feel free to share.
It’s bad when you create so much art that you forget work you’ve done. I was going through some old emails and found this piece I did as a pitch for the Adult Swim show Childrens Hospital.
I do a lot of these television/movie pitch pieces. Every once in a while I’ll hit, like the “Youth In Revolt” poster. Either way it’s good practice. I used Painter 11 to illustrate this piece. Seems there has been a little confusion from the responses I’ve been getting. This is a painting, not a photograph. I’m adding a close up to show the strokes below. Click the images to Enlarge.
Any time I get to paint in an oil style, I’m happy. Please feel free to share.